In a three-player game, remove the 2 of diamonds. Each player will receive 17 cards each hand. In a four-player game, don't remove any cards. Each player will receive 13 cards each hand. In a five-player game, remove the 2 of diamonds and the 2 of clubs.
Each player will receive 10 cards each hand. In a six-player game, remove the 2 and 3 of diamonds and the 3 and 4 of clubs. Each player will receive 8 cards each hand. In a seven-player game, remove the 2 and 3 of diamonds and the 3 of clubs.
Each player will receive 7 cards each hand. Dealing Begin each hand by dealing all the cards face down, one at a time to each player, in a clockwise manner around the table.
Playing the Game After all the cards have been dealt, the lead player plays a card face-up onto the center of the table. Scoring When players have no more cards left, the hand ends and players calculate their scores. Each player adds up the points from all the cards in the tricks they won.
Each heart card is worth 1 point. The queen of spades is worth 13 points. All other cards are worth zero points. Game End and Winning If at the end of any hand one or more players has exceeded the game-ending score, the game immediately ends and the player with the lowest score is the winner. In the case of a tie, an additional hand is played to determine a single winner. Hearts Variants Passing Cards At the start of each hand, after cards are dealt, each player looks at their cards and chooses three of them to pass to another player.
In a four-player game, the passing rotation is as follows: First hand — Pass the cards to the player on the left Second hand — Pass the cards to the player on the right Third hand — Pass the cards to the player across the table Fourth hand — No passing This rotation schedule repeats until the end of the game.
In games with other player counts such as three or five, the passing rotation is: First hand — Pass the cards to the player on the left Second hand — Pass the cards to the player on the right Again, this rotation schedule repeats until the end of the game.
The Kitty At the beginning of the game, a certain number of cards are dealt face-down into a pile. In a three-player game, don't remove the 2 of diamonds from the game and instead deal one card into the kitty. In a four-player game, deal four cards to the kitty. Each player will receive 12 cards each hand. In a five-player game, don't remove the 2 of diamonds and the 2 of clubs and instead deal two cards to the kitty.
In a six-player game, don't remove the 2 and 3 of diamonds and the 3 and 4 of clubs and instead deal four cards to the kitty. In a seven-player game, don't remove the 2 and 3 of diamonds and the 3 of clubs and instead deal three cards to the kitty.
Alternate variations to this rule include: The winner of the first trick collects the kitty. The winner of the last trick collects the kitty. The winner of the first heart card collects the kitty. In other words, the queen of spades is not used for determining who collects the kitty.
Omnibus Hearts In this variant, the jack of diamonds is worth points. Shooting the Moon Options When a player shoots the moon, they score points instead of all other players receiving 26 points. A high to 2 low. At the end of the game, the player with the lowest score wins. Your goal in each hand is to:. In a 4-player game of Hearts, each player gets 13 cards.
In a 3-player game, the 2 of diamonds is removed, and each player gets 17 cards. In a 5-player game, the two of diamonds and two of clubs are removed; each player gets 10 cards. In a 6-player game, the two and three of diamonds and the three and four of clubs are removed; each player gets 8 cards. In a 7-player game, the two and three of diamonds and the three of clubs are removed; each player gets 7 cards. After looking at his or her hand, each player chooses three cards and passes them face down to another player.
All players must pass their cards before looking at the cards received from an opponent. The passing rotation in a 4-player game is: 1st hand to the player on your left, 2nd hand to the player on your right, 3rd hand to the player across the table, 4th hand no passing. The rotation then repeats until the game ends. When other than four players are involved, the passing rotation is: 1 to the player on your left, 2 to the player on your right, then repeat.
The player holding the 2 of clubs after the pass plays that card to start the first trick. If the 2 of clubs has been removed in the 3-player game, then the 3 of clubs is led. Each player must follow suit if possible. If a player has no cards in the suit led, a card of any other suit may be discarded. If, however, a player has no clubs when the first trick is led, a heart or the Black Maria cannot be played.
After all the cards have been played, players count up their tricks. Each player receives a penalty point for each heart card they have. The player who ends up with the queen of spades gets 13 points. Here's a bonus: the player who ends up with the jack of diamonds gets to subtract 10 points from his score. The player with least number of points when any player reaches 50 points or another preset score or time limit wins.
If a player doesn't follow the suit even though he is able, he isn't penalized if he corrects his mistake before the trick is completed. If a revoke isn't corrected in time, and is discovered before the deal has been scored, the "offender" is charged for all the hearts in that deal and no other player receives any penalty points.
Looking for more fun card games? Check out how to play Crazy Eights or Spades. FamilyEducation Staff. Learn how to play Hearts with these easy-to-follow rules and get a game started with your friends and family. The Object of the Game Players don't want to end up with tricks containing hearts or the queen of spades, but they do want to end up with the jack of diamonds.
How Many Can Play Three to seven players four players is the best! The Cards You need a standard deck of 52 cards.
0コメント