This update is free for all V-Ray Next for SketchUp clients, who have purchased a perpetual license or have an active term license. News November 11, News November 4, News October 26, We are living in a material world: customizable render-ready materials in 13 categories, including terrain, floors and fabrics, now in Chaos Cosmos. Cart Support Help center Forum Product downloads.
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Webinar: Tips to accelerate your everyday workflow Watch the recording. Try Buy. The ultimate visualization solution for SketchUp artists and designers. Buy V-Ray for SketchUp. However, like most modern rendering engines, V-Ray is fully multi-threaded, and therefore likes lots of CPU cores.
In fact, the program scales almost linearly with the addition of every CPU core up to its limit of A few comparative speed tests on a machine equipped with a single 3. If it comes down to a higher-frequency chip with less cores or a lower-frequency chip with more cores, go with more cores: you will get a much higher bump in performance than you will with a couple of hundred extra MHz in clock speed. Although there have been some tweaks to the rendering core, most of these are subtle.
The most notable are the changes to the Adaptive DMC Image sampler that allow it to properly calculate sampling points in dark areas when gamma correction is used.
This effectively reduces noise in the darker areas of the rendered image. However, most of the changes in V-Ray 2. The new car paint material takes the tedious process of creating metallic paint shaders prior to this, usually created by combining multiple standard materials inside a VrayBlendMtl and greatly simplifies it, giving the user easy-to-use controls that produce, in my opinion, quite good results.
Also of note here is that the standard VRayMtl now has a Dispersion checkbox in the Refraction properties that, when checked, makes the raytracer calculate proper dispersion for refractive objects. There are also several new procedural maps that can be used with any material that V-Ray can render.
The first of these is the MultiSubTex texture. Next up is the VRayDistanceTex texture. This is a procedural texture that blends colors or individual maps based on the distance between two or more objects, the first being the object that the map is applied to, and the others being those specified in the map properties. It has many possible uses, such as creating effects on an object where other objects intersect it, as illustrated below. Version 2.
VRayLightSelect is a new render pass that allows you to save out the lighting contribution of a specific light or group of lights into a separate render pass; while VRayDRBucket shows which render node rendered which bucket when distributed rendering is used. New features include: V-Ray Decal Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains, and scratches.
Chaos Cosmos materials More than free, high-quality materials have been added to Chaos Cosmos. V-Ray Instancer lights distribution More versatile ways of distributing lights in the scene. Atmospheric light contribution control Improved control to speed up your lighting setup. Extended material override In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement.
Chaos Cloud updates An improved cloud rendering experience to speed up project delivery. And more. Discover V-Ray 5 for 3ds Max. Related articles. Explore News.
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